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| TextureMapTypes Enumeration | 
            TextureMapTypes enum define possible types of texture maps. 
            The enum is used by the 
TextureMapInfo class.
            
 Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
 Syntax
Syntaxpublic enum TextureMapTypes
 Members
Members| Member name | Value | Description | 
|---|
| Unknown | 0 | Unknown | 
| DiffuseColor | 1 | Diffuse color | 
| SpecularColor | 2 | Specular color | 
| NormalMap | 3 | Normal map that specified normal adjustment vector. | 
| Height | 4 | Height map that specified normal adjustment vector. | 
| ReflectionMap | 5 | Reflection map that specifies which part or the object reflects the EnvironmentCubeMap | 
| EnvironmentCubeMap | 6 | Environment as a CubeMap | 
| Albedo | 7 | Albedo for PBR (Physically-based rendering) | 
| BaseColor | 8 | Base color for PBR (Physically-based rendering) | 
| Metalness | 9 | Metalness for PBR (Physically-based rendering) | 
| SpecularF0 | 10 | Specular F0 for PBR (Physically-based rendering) | 
| Roughness | 11 | Roughness for PBR (Physically-based rendering) | 
| Glossiness | 12 | Glossiness for PBR (Physically-based rendering) | 
| AmbientOcclusion | 13 | Baked Ambient occlusion | 
| Emissive | 14 | Emissive | 
| Cavity | 15 | Cavity (not supported) | 
| Transparency | 16 | Transparency (not supported) | 
| MetalnessRoughness | 17 | Texture that is used for PBR (Physically-based rendering) and stores both Metalness (as blue channel) and Roughness (as green channel) (in BGRA format). This is commonly used by gtTF when there is no ambient occlusion data. | 
| RoughnessMetalness | 18 | Texture that is used for PBR (Physically-based rendering) and stores both Roughness (as blue channel) and Metalness (as green channel) (in BGRA format). | 
| OcclusionRoughnessMetalness | 19 | Texture that is used for PBR (Physically-based rendering) and stores all Metalness (as blue channel), Roughness (as green channel) and AmbientOcclusion (as red channel) (in BGRA format). This is commonly used by gtTF | 
 See Also
See Also