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Ab3d.DirectX.Materials Namespace

Ab3d.DXEngine.Materials namespace contains classes and interfaces that can represent various materials in DXEngine.
Classes
  ClassDescription
Public classDXCubeMap
DXCubeMap class is used to create a cube map that can be used in DXEngine. Cube map is created from 6 textures - each for one side of the cube.
Public classEffectMaterial
EffectMaterial is a material that uses the custom Effect to draw the material.
Public classHiddenLineMaterial
HiddenLineMaterial defines properties for 3D lines that will be rendered only in parts that should be hidden - line parts that are behind other 3D objects.
Public classLineMaterial
LineMaterial defines properties that define how 3D lines are drawn.
Public classModelColorLineMaterial
ModelColorLineMaterial class is similar to LineMaterial but instead of specifying a fixed line color, the color of the line color is get from the color of the Model's material.
Public classMultiMapMaterial
MultiMapMaterial class defines a DXEngine's material that can use multiple texture maps.
Public classPhysicallyBasedMaterial
PhysicallyBasedMaterial class defines a DXEngine's material that defines a material for Physically based rendering (PBR material).
Public classPixelMaterial
PixelMaterial defines how 3D pixels are drawn with the PixelEffect.
Public classPositionColoredLineMaterial
PositionColoredLineMaterial is a LineMaterial that contains additional properties that can be used to render 3D lines with different start and end colors.
Public classStandardMaterial
StandardMaterial is a material that defines the standard properties to show the diffuse, specular and emissive material properties.
Public classTextureMapInfo
TextureMapInfo class defines fields that describe one texture map. The class is used in IMultiMapMaterial that is used by MultiMapMaterial and PhysicallyBasedMaterial.
Public classVertexColorMaterial
VertexColorMaterial can be used to render 3D objects with specifying color for each of its position.
Public classWpfMaterial
WpfMaterial is a class that gets a WPF Material and converts it into a material that can be used by Ab3d.DXEngine.
Public classXRayMaterial
XRayMaterial can be used to render the 3D object as as it would be photographed by an x-ray.
Interfaces
  InterfaceDescription
Public interfaceIConstantBuffersCache
IConstantBuffersCache interface can be implemented by a Material that supports cashing constant buffers.
Public interfaceIDiffuseMaterial
IDiffuseMaterial interface defines properties that define a material that reflect diffuse light.
Public interfaceIDiffuseTextureMaterial
IDiffuseTextureMaterial interface defines properties that define a material with textures.
Public interfaceIEmissiveMaterial
IEmissiveMaterial interface defines properties that define a material that emit the light in a specifed color - the object is always in the EmissiveColor regardless of the lights.
Public interfaceIEnvironmentalMapMaterial
IEnvironmentalMapMaterial interface defines properties that define a material that show reflection of the environment defined by the EnvironmentalCubeMap.
Public interfaceIHiddenLineMaterial
IHiddenLineMaterial interface provides a property that specify if the hidden part of the line will be rendered.
Public interfaceILineMaterial
ILineMaterial interface defines properties that define a line material - 3D object with this material will be rendered as wireframe.
Public interfaceILinePattern
ILinePattern interface can be implemented by a Line material that support line patterns.
Public interfaceILineRenderingTechnique
ILineRenderingTechnique interface is used to override the DXScene line rendering setting.
Public interfaceIMultiMapMaterial
IMultiMapMaterial interface defines TextureMaps property that is a list of TextureMapInfo objects and is used to define a material that uses multiple texture maps.
Public interfaceIPhysicallyBasedMaterial
IPhysicallyBasedMaterial interface defines basic values that are used with material for Physically based rendering (PBR material).
Public interfaceIPixelMaterial
IPixelMaterial interface defines properties that define a pixel material.
Public interfaceIPolyLine
IPolyLine interface is used by line materials that can define poly lines (connected line segments).
Public interfaceISpecularMaterial
ISpecularMaterial interface defines properties that define specular properties of the material.
Public interfaceITransparentMaterial
ITransparentMaterial interface defines HasTransparency property that specifies if this material need to be rendered with alpha blending enabled.
Public interfaceITwoSidedMaterial
ITwoSidedMaterial interface defines IsTwoSided property that specifies if this material should be rendered on both front and back side.
Public interfaceIVertexColorMaterial
IVertexColorMaterial interface defines the VertexColorsVertexBufferBinding property that is used to specify vertex buffer that defines colors for each position.
Public interfaceIVertexScalesMaterial
IVertexSizeMaterial interface defines the VertexSizesVertexBufferBinding property that is used to specify vertex buffer that defines scales (as one float value) for each position.
Public interfaceIZBufferStateMaterial
IZBufferStateMaterial defines ReadZBuffer and WriteZBuffer properties that control how ZBuffer is used.
Enumerations
  EnumerationDescription
Public enumerationDXCubeMapFlipBitmapType
Type of flip operaton that can be done on the bitmap
Public enumerationTextureMapTypes
TextureMapTypes enum define possible types of texture maps. The enum is used by the TextureMapInfo class.