IZBuffer | |
public interface IZBufferStateMaterial
The IZBufferStateMaterial type exposes the following members.
| Name | Description | |
|---|---|---|
| ReadZBuffer | Gets a Boolean that specifies if Z buffer is read when rendering the object - if the depth test is done when rendering the object. If false then the object is rendered regardless of its depth - if is rendered even if it is behind some other 3D objects. | |
| WriteZBuffer | Gets a Boolean that specifies if Z buffer is written when rendering the object - if the object can occlude other 3D objects. If true then the objects behind the object will not be rendered. If false the object will not prevent rendering objects behind it. |