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IZBufferStateMaterial Interface

IZBufferStateMaterial defines ReadZBuffer and WriteZBuffer properties that control how ZBuffer is used.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 6.1.8746.1045
Syntax
C#
public interface IZBufferStateMaterial

The IZBufferStateMaterial type exposes the following members.

Properties
 NameDescription
Public propertyReadZBuffer Gets a Boolean that specifies if Z buffer is read when rendering the object - if the depth test is done when rendering the object. If false then the object is rendered regardless of its depth - if is rendered even if it is behind some other 3D objects.
Public propertyWriteZBuffer Gets a Boolean that specifies if Z buffer is written when rendering the object - if the object can occlude other 3D objects. If true then the objects behind the object will not be rendered. If false the object will not prevent rendering objects behind it.
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