Transformation | |
The TransformationAnimation type exposes the following members.
| Name | Description | |
|---|---|---|
| ConvertOtherTransformationsToStandardTransform | When this property is true (by default) and when IsUsingExistingStandardTransform is true, then existing transformation (TranslateTransform, ScaleTransform and AxisAngleRotateTransform) are converted into StandardTransform. | |
| PivotPoint | When PivotPoint is set, then rotations and scale are done by using that pivot point. When PivotPoint is not null (by default), then rotation and scale are done by using the object's center position as a pivot point. | |
| ReplaceExitingTransform | When set to true (false by default), then the animation transformation is relacing the existing Transformation on the object. This is usually used after importing 3D objects with animations. | |
| UseQuaternionsRotation | Gets ors sets a Boolean value that indicates whether the rotation values are specified in Quaternions (true) or as Euler angles (false, by default). False also indicates that no rotation is done using this animation. When using quaternions, then the StandardQuaternionTransform is used to animate the rotation; otherwise the StandardTransform is used. |