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VulkanDeviceTransferQueue Property |
Gets the Transfer Queue that can be used on the main thread to execute transfer commands.
This queue is set only when the GPU supports transfer queue and when
EnableBackgroundResourceUpload is false (true by default).
When EnableBackgroundResourceUpload is true, then
BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic Queue TransferQueue { get; }
Property Value
Queue[Missing <value> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]
See Also