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VulkanDeviceTransferQueue Property

Gets the Transfer Queue that can be used on the main thread to execute transfer commands. This queue is set only when the GPU supports transfer queue and when EnableBackgroundResourceUpload is false (true by default). When EnableBackgroundResourceUpload is true, then BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Queue TransferQueue { get; }

Property Value

Queue

[Missing <value> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]

See Also