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VulkanDeviceTransferQueue Property

Gets the Transfer Queue that can be used on the main thread to execute transfer commands. This queue is set only when the GPU supports transfer queue and when EnableBackgroundResourceUpload is false (true by default). When EnableBackgroundResourceUpload is true, then BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public Queue TransferQueue { get; }

Property Value

Queue
See Also