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VulkanDeviceTransferQueue Property |
Gets the Transfer Queue that can be used on the main thread to execute transfer commands.
This queue is set only when the GPU supports transfer queue and when
EnableBackgroundResourceUpload is false (true by default).
When EnableBackgroundResourceUpload is true, then
BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic Queue TransferQueue { get; }Property Value
Queue
See Also