 |
VulkanDeviceIsBackgroundBufferUploadSupported Property |
True when this GPU device supports a separate transfer queue.
This allows uploading mesh buffers and images without mip-maps on the background transfer queue.
Note that even if this property is true, some async functions also require that the SynchronizationContext.Current is not null so the code can continue a background task on the main thread.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic bool IsBackgroundBufferUploadSupported { get; }Property Value
Boolean
See Also