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MeshIsCustomIndexBuffer Property |
When true, then a custom user vertex buffer is used. This means that we must not recreate this vertex buffer or dispose it.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxprotected bool IsCustomIndexBuffer { get; }Property Value
Boolean
See Also