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MeshIndexCount Property |
Gets number of triangle indices that are used by this mesh.
Number of triangles is this number divided by 3.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic uint IndexCount { get; protected set; }
Property Value
UInt32[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IndexCount"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.Mesh.IndexCount"]
See Also