 |
MeshIndexCount Property |
Gets number of triangle indices that are used by this mesh.
Number of triangles is this number divided by 3.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic uint IndexCount { get; protected set; }Property Value
UInt32
See Also