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MeshIndexOffset Property |
Gets an offset in the index buffer where data for this mesh begins.
For example IndexOffset 9 means that the first three triangles will be shipped and then
IndexCount triangle indices will be used to render this mesh.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic uint IndexOffset { get; protected set; }Property Value
UInt32
See Also