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SceneNodeDispose Method

Dispose method disposes resources that are created by this SceneNode (for example Mesh in PyramidModelNode or LineMaterial when LineNode is created with setting LineColor). It does not dispose the resources that are created by the user and then set to properties in this SceneNode (for example when a StandardMaterial is assigned to the Material property or Mesh is assigned to the MeshModelNode). To also dispose the meshes and materials use the specialized dispose methods: DisposeWithMaterial(Boolean), DisposeWithMeshAndMaterial(Boolean, Boolean), DisposeWithMaterial, DisposeAllChildren(Boolean, Boolean, Boolean, Boolean), DisposeWithAllChildren(Boolean, Boolean, Boolean, Boolean), DisposeChildren(Int32, Int32, Boolean, Boolean, Boolean, Boolean).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void Dispose()

Implements

IDisposableDispose
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.SceneNode.Dispose"]

See Also