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ModelNodeDisposeWithMaterial Method |
DisposeWithMaterial disposes this SceneNode and also disposes the
Material and
BackMaterial
even if the materials were created by the user and then set to the
Material or
BackMaterial properties.
(in this case the standard Dispose method does not dispose the materials).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void DisposeWithMaterial(
bool disposeTexture = true
)
Parameters
- disposeTexture Boolean (Optional)
- when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
See Also