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ModelNodeDisposeWithMaterial Method |
DisposeWithMaterial disposes this SceneNode and also disposes the
Material and
BackMaterial
even if the materials were created by the user and then set to the
Material or
BackMaterial properties.
(in this case the standard Dispose method does not dispose the materials).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void DisposeWithMaterial(
bool disposeTexture = true
)
Parameters
- disposeTexture Boolean (Optional)
- when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.ModelNode.DisposeWithMaterial(System.Boolean)"]
See Also