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ModelNodeDisposeWithMaterial Method

DisposeWithMaterial disposes this SceneNode and also disposes the Material and BackMaterial even if the materials were created by the user and then set to the Material or BackMaterial properties. (in this case the standard Dispose method does not dispose the materials).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void DisposeWithMaterial(
	bool disposeTexture = true
)

Parameters

disposeTexture  Boolean  (Optional)
when true (by default) and when the material defines a texture (GpuImage), then it is also disposed (if it is not cached by the Scene).
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.ModelNode.DisposeWithMaterial(System.Boolean)"]

See Also