|  | Name | Description | 
|---|
|  | CheckResult | CheckResult method throws a VulkanException when result is not Success. | 
|  | Dump | Dumps the formatted Matrix4x4 into the Visual Studio Output window | 
|  | DumpHierarchy | Dumps the hierarchy of the GroupNode and its children. | 
|  | GetApiVersion |  | 
|  | GetDescription |  | 
|  | GetDeviceName |  | 
|  | GetExtensionName |  | 
|  | GetFormattedMatrixText | Returns string from a Matrix4x4 in 4 column and 4 rows. It is possible to specify the indent text (the text that is displayed in the beginning of each line to text) and new line text (text that is used for new line). | 
|  | GetLayerName |  | 
|  | SetName(Buffer, VulkanDevice, String) | Sets the debug name of the Silk.NET.Vulkan.Buffer so that the name can be read in a graphics debugger. | 
|  | SetName(BufferView, VulkanDevice, String) | Sets the debug name of the Silk.NET.Vulkan.BufferView so that the name can be read in a graphics debugger. | 
|  | SetName(CommandBuffer, VulkanDevice, String) | Sets the debug name of the CommandBuffer so that the name can be read in a graphics debugger. | 
|  | SetName(CommandPool, VulkanDevice, String) | Sets the debug name of the CommandPool so that the name can be read in a graphics debugger. | 
|  | SetName(DescriptorPool, VulkanDevice, String) | Sets the debug name of the DescriptorPool so that the name can be read in a graphics debugger. | 
|  | SetName(DescriptorSet, VulkanDevice, String) | Sets the debug name of the DescriptorSet so that the name can be read in a graphics debugger. | 
|  | SetName(DescriptorSetLayout, VulkanDevice, String) | Sets the debug name of the DescriptorSetLayout so that the name can be read in a graphics debugger. | 
|  | SetName(DescriptorUpdateTemplate, VulkanDevice, String) | Sets the debug name of the DescriptorUpdateTemplate so that the name can be read in a graphics debugger. | 
|  | SetName(Device, VulkanDevice, String) | Sets the debug name of the Device so that the name can be read in a graphics debugger. | 
|  | SetName(DeviceMemory, VulkanDevice, String) | Sets the debug name of the DeviceMemory so that the name can be read in a graphics debugger. | 
|  | SetName(Event, VulkanDevice, String) | Sets the debug name of the Event so that the name can be read in a graphics debugger. | 
|  | SetName(Fence, VulkanDevice, String) | Sets the debug name of the Fence so that the name can be read in a graphics debugger. | 
|  | SetName(Framebuffer, VulkanDevice, String) | Sets the debug name of the Framebuffer so that the name can be read in a graphics debugger. | 
|  | SetName(Image, VulkanDevice, String) | Sets the debug name of the Image so that the name can be read in a graphics debugger. | 
|  | SetName(ImageView, VulkanDevice, String) | Sets the debug name of the ImageView so that the name can be read in a graphics debugger. | 
|  | SetName(Pipeline, VulkanDevice, String) | Sets the debug name of the Pipeline so that the name can be read in a graphics debugger. | 
|  | SetName(PipelineCache, VulkanDevice, String) | Sets the debug name of the PipelineCache so that the name can be read in a graphics debugger. | 
|  | SetName(PipelineLayout, VulkanDevice, String) | Sets the debug name of the PipelineLayout so that the name can be read in a graphics debugger. | 
|  | SetName(QueryPool, VulkanDevice, String) | Sets the debug name of the QueryPool so that the name can be read in a graphics debugger. | 
|  | SetName(Queue, VulkanDevice, String) | Sets the debug name of the Queue so that the name can be read in a graphics debugger. | 
|  | SetName(RenderPass, VulkanDevice, String) | Sets the debug name of the RenderPass so that the name can be read in a graphics debugger. | 
|  | SetName(Sampler, VulkanDevice, String) | Sets the debug name of the Sampler so that the name can be read in a graphics debugger. | 
|  | SetName(Semaphore, VulkanDevice, String) | Sets the debug name of the Silk.NET.Vulkan.Semaphore so that the name can be read in a graphics debugger. | 
|  | SetName(ShaderModule, VulkanDevice, String) | Sets the debug name of the ShaderModule so that the name can be read in a graphics debugger. | 
|  | SetName(SurfaceKHR, VulkanDevice, String) | Sets the debug name of the SurfaceKHR so that the name can be read in a graphics debugger. | 
|  | SetName(SwapchainKHR, VulkanDevice, String) | Sets the debug name of the SwapchainKHR so that the name can be read in a graphics debugger. | 
|  | ToColor3 | Converts Color4 to Color3 | 
|  | ToColor4(Color3) | Converts Color3 to Color4 | 
|  | ToColor4(Color3, Single) | Converts Color3 with alpha (or opacity) to Color4 | 
|  | ToCSharpString(Int32) | Returns a string that represents a C# code that can be used to initialize the specified array. | 
|  | ToCSharpString(Vector2, String) | Returns a string that represents a C# code that can be used to initialize the specified array. | 
|  | ToCSharpString(Vector3, String) | Returns a string that represents a C# code that can be used to initialize the specified array. |