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Extensions Class |
[Missing <summary> documentation for "T:Ab4d.SharpEngine.Extensions"]
public static class Extensions
The Extensions type exposes the following members.
Name | Description | |
---|---|---|
![]() | CheckResult | CheckResult method throws a VulkanException when result is not Success. |
![]() | Dump | Dumps the formatted Matrix4x4 into the Visual Studio Output window |
![]() | DumpHierarchy | Dumps the hierarchy of the GroupNode and its children. |
![]() | GetApiVersion | |
![]() | GetDescription | |
![]() | GetDeviceName | |
![]() | GetExtensionName | |
![]() | GetFormattedMatrixText | Returns string from a Matrix4x4 in 4 column and 4 rows. It is possible to specify the indent text (the text that is displayed in the beginning of each line to text) and new line text (text that is used for new line). |
![]() | GetLayerName | |
![]() | SetName(Buffer, VulkanDevice, String) | Sets the debug name of the Silk.NET.Vulkan.Buffer so that the name can be read in a graphics debugger. |
![]() | SetName(BufferView, VulkanDevice, String) | Sets the debug name of the Silk.NET.Vulkan.BufferView so that the name can be read in a graphics debugger. |
![]() | SetName(CommandBuffer, VulkanDevice, String) | Sets the debug name of the CommandBuffer so that the name can be read in a graphics debugger. |
![]() | SetName(CommandPool, VulkanDevice, String) | Sets the debug name of the CommandPool so that the name can be read in a graphics debugger. |
![]() | SetName(DescriptorPool, VulkanDevice, String) | Sets the debug name of the DescriptorPool so that the name can be read in a graphics debugger. |
![]() | SetName(DescriptorSet, VulkanDevice, String) | Sets the debug name of the DescriptorSet so that the name can be read in a graphics debugger. |
![]() | SetName(DescriptorSetLayout, VulkanDevice, String) | Sets the debug name of the DescriptorSetLayout so that the name can be read in a graphics debugger. |
![]() | SetName(DescriptorUpdateTemplate, VulkanDevice, String) | Sets the debug name of the DescriptorUpdateTemplate so that the name can be read in a graphics debugger. |
![]() | SetName(Device, VulkanDevice, String) | Sets the debug name of the Device so that the name can be read in a graphics debugger. |
![]() | SetName(DeviceMemory, VulkanDevice, String) | Sets the debug name of the DeviceMemory so that the name can be read in a graphics debugger. |
![]() | SetName(Event, VulkanDevice, String) | Sets the debug name of the Event so that the name can be read in a graphics debugger. |
![]() | SetName(Fence, VulkanDevice, String) | Sets the debug name of the Fence so that the name can be read in a graphics debugger. |
![]() | SetName(Framebuffer, VulkanDevice, String) | Sets the debug name of the Framebuffer so that the name can be read in a graphics debugger. |
![]() | SetName(Image, VulkanDevice, String) | Sets the debug name of the Image so that the name can be read in a graphics debugger. |
![]() | SetName(ImageView, VulkanDevice, String) | Sets the debug name of the ImageView so that the name can be read in a graphics debugger. |
![]() | SetName(Pipeline, VulkanDevice, String) | Sets the debug name of the Pipeline so that the name can be read in a graphics debugger. |
![]() | SetName(PipelineCache, VulkanDevice, String) | Sets the debug name of the PipelineCache so that the name can be read in a graphics debugger. |
![]() | SetName(PipelineLayout, VulkanDevice, String) | Sets the debug name of the PipelineLayout so that the name can be read in a graphics debugger. |
![]() | SetName(QueryPool, VulkanDevice, String) | Sets the debug name of the QueryPool so that the name can be read in a graphics debugger. |
![]() | SetName(Queue, VulkanDevice, String) | Sets the debug name of the Queue so that the name can be read in a graphics debugger. |
![]() | SetName(RenderPass, VulkanDevice, String) | Sets the debug name of the RenderPass so that the name can be read in a graphics debugger. |
![]() | SetName(Sampler, VulkanDevice, String) | Sets the debug name of the Sampler so that the name can be read in a graphics debugger. |
![]() | SetName(Semaphore, VulkanDevice, String) | Sets the debug name of the Silk.NET.Vulkan.Semaphore so that the name can be read in a graphics debugger. |
![]() | SetName(ShaderModule, VulkanDevice, String) | Sets the debug name of the ShaderModule so that the name can be read in a graphics debugger. |
![]() | SetName(SurfaceKHR, VulkanDevice, String) | Sets the debug name of the SurfaceKHR so that the name can be read in a graphics debugger. |
![]() | SetName(SwapchainKHR, VulkanDevice, String) | Sets the debug name of the SwapchainKHR so that the name can be read in a graphics debugger. |
![]() | ToColor3 | Converts Color4 to Color3 |
![]() | ToColor4(Color3) | Converts Color3 to Color4 |
![]() | ToColor4(Color3, Single) | Converts Color3 with alpha (or opacity) to Color4 |
![]() | ToCSharpString(Int32) | Returns a string that represents a C# code that can be used to initialize the specified array. |
![]() | ToCSharpString(Vector2, String) | Returns a string that represents a C# code that can be used to initialize the specified array. |
![]() | ToCSharpString(Vector3, String) | Returns a string that represents a C# code that can be used to initialize the specified array. |
[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Extensions"]