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| ExtensionsSetName(PipelineLayout, VulkanDevice, String) Method | 
            Sets the debug name of the PipelineLayout so that the name can be read in a graphics debugger.
            
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntax See Also
See Also