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AssemblyShaderBytecodeProvider Class

AssemblyShaderBytecodeProvider class provides access to compiled shaders stored as embedded resources in an assembly. The class can be registered by EffectsManager with calling its [!:EffectsManager.RegisterShaderResource(string,byte[])] or [!:EffectsManager.RegisterShaderResourceStatic(ShaderBytecodeProvider)] methods. This way the EffectsManager will be able to get shader resources (bytecode) from the resources provided by this class.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.EffectsShaderBytecodeProvider
    Ab4d.SharpEngine.EffectsAssemblyShaderBytecodeProvider

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public class AssemblyShaderBytecodeProvider : ShaderBytecodeProvider

The AssemblyShaderBytecodeProvider type exposes the following members.

Constructors
 NameDescription
Public methodAssemblyShaderBytecodeProvider Constructor
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Properties
 NameDescription
Public propertyResourceAssembly Gets an assembly that was used to create this AssemblyShaderResources
Public propertyResourceRootName Gets string that specifies the root name of the shaders
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Methods
 NameDescription
Public methodEquals Overridden Equals compares this instance with obj by reference and also by uses the same assembly and root name
(Overrides ObjectEquals(Object))
Public methodGetAllResourceNames Returns an array of strings that represents the resource names available in this ShaderBytecodeProvider.
(Overrides ShaderBytecodeProviderGetAllResourceNames)
Public methodGetHashCode Serves as a hash function for a particular type.
(Overrides ObjectGetHashCode)
Public methodGetShaderBytecode Gets bytes array of the compiled shader with resourceName or null if this class instance does not have this resource.
(Overrides ShaderBytecodeProviderGetShaderBytecode(String))
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See Also