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ShadersManagerRegisterShaderResource(String, Byte) Method

Registers the specified resourceName and its bytes array as a source for the shaders bytecode. Returns true if resource was registered, false if the same resource was already registered. This method is the same as static RegisterShaderResourceStatic(String, Byte) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool RegisterShaderResource(
	string resourceName,
	byte[] shaderBytecode
)

Parameters

resourceName  String
resource name
shaderBytecode  Byte
shader bytecode as bytes array

Return Value

Boolean
true if resource was registered, false if the same resource was already registered
See Also