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ShadersManagerRegisterShaderResource(String, Byte) Method |
Registers the specified resourceName and its bytes array as a source for the shaders bytecode.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as static
RegisterShaderResourceStatic(String, Byte) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool RegisterShaderResource(
string resourceName,
byte[] shaderBytecode
)
Parameters
- resourceName String
- resource name
- shaderBytecode Byte
- shader bytecode as bytes array
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also