 |
ShadersManagerRegisterShaderResourceStatic(ShaderBytecodeProvider) Method |
Registers newShaderResource as source for shaders code.
Returns true if resource was registered, false if the same resource was already registered.
This method is the same as non-static
RegisterShaderResource(ShaderBytecodeProvider) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static bool RegisterShaderResourceStatic(
ShaderBytecodeProvider newShaderBytecodeProvider
)
Parameters
- newShaderBytecodeProvider ShaderBytecodeProvider
- shader resource as ShaderResourceBase
Return Value
Booleantrue if resource was registered, false if the same resource was already registered
See Also