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StandardTransformRotateY Property |
Gets or sets a float that specified the rotation angle in degrees around the Y axis (Heading in
SphericalCamera).
By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set
PivotPoint property,
for example, this can set to the center of the object's mesh (get by
GetMeshBoundingBox(Boolean) method).
Namespace: Ab4d.SharpEngine.TransformationsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic float RotateY { get; set; }
Property Value
Single[Missing <value> documentation for "P:Ab4d.SharpEngine.Transformations.StandardTransform.RotateY"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Transformations.StandardTransform.RotateY"]
See Also