|  | 
| StandardQuaternionTransformQuaternionX Property | 
            Gets or sets the X value of the vector component of the quaternion.
            By default the object is rotated around (0, 0, 0) position. To use a custom center of rotation set 
PivotPoint property,
            for example, this can set to the center of the object's mesh (get by 
GetMeshBoundingBox(Boolean) method).
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic float QuaternionX { get; set; }Property Value
Single See Also
See Also