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| StandardQuaternionTransformScaleZ Property | 
            Gets or sets a float that specified the scale in the direction of the Z axis.
            By default the object is scaled from (0, 0, 0) position. To use a custom scale origin set 
PivotPoint property,
            for example, this can set to the center of the object's BoundingBox.
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic float ScaleZ { get; set; }Property Value
Single See Also
See Also