Click or drag to resize
Ab4d.SharpEngine logo

RenderingLayerCustomViewport Property

When not null, then the specified Viewport is used to render RenderingItems in this RenderingLayout. By default, the X, Y, Width and Height values are specified in absolute units (without super-sampling). This can be changed by setting IsCustomViewportInRelativeValues to true. The MinDepth and MaxDepth are always in relative units (from 0 to 1).

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Viewport? CustomViewport { get; set; }

Property Value

NullableViewport

[Missing <value> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.CustomViewport"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.CustomViewport"]

See Also