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TriangleMeshTOctree Property

Gets or sets an MeshOctree that can be used for hit testing. The MeshOctree is automatically generated when number of positions in this mesh is bigger or equal to the value set in MeshPositionsCountForOctreeGeneration.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public MeshOctree? Octree { get; set; }

Property Value

MeshOctree

Implements

IOctreeMeshOctree
See Also