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TriangleMeshTOctree Property

Gets or sets an MeshOctree that can be used for hit testing. The MeshOctree is automatically generated when number of positions in this mesh is bigger or equal to the value set in MeshPositionsCountForOctreeGeneration.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public MeshOctree? Octree { get; set; }

Property Value

MeshOctree

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.Octree"]

Implements

IOctreeMeshOctree
Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.Octree"]

See Also