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| VertexColorMaterialHasTransparency Property | 
            Gets a boolean that specifies if any color in 
PositionColors has alpha value less than 1 (is semi-transparent) so the mesh needs to be alpha blended to be rendered correctly.
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntax See Also
See Also