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PhysicallyBasedMaterialBaseColor Property

Color4 used for diffuse colors in non-metals ("dielectrics") or specular color in metals. When used with BaseColor texture, this color defines a color mask that is multiplied with each texture value. When alpha component is less than 1, then other color components need to be pre-multiplied by the alpha value. Default value is White.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Color4 BaseColor { get; set; }

Property Value

Color4

Implements

IPhysicallyBasedMaterialBaseColor
See Also