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PhysicallyBasedMaterialBaseColor Property |
Color4 used for diffuse colors in non-metals ("dielectrics") or specular color in metals.
When used with BaseColor texture, this color defines a color mask that is multiplied with each texture value.
When alpha component is less than 1, then other color components need to be pre-multiplied by the alpha value.
Default value is White.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
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