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PhysicallyBasedMaterialHasTransparency Property |
Gets a boolean that specifies if this material is semi-transparent and needs to be alpha blended with the scene.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
See Also