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IPhysicallyBasedMaterialRoughness Property

Float value that defines surface irregularities - 0 for totally flat surface; 1 for rough surface without any reflection. When used with Roughness texture, this value defines a mask that is multiplied with each texture value.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
float Roughness { get; }

Property Value

Single
See Also