 |
IPhysicallyBasedMaterialAmbientOcclusionFactor Property |
Float value that defines a factor that is multiplied with the ambient occlusion texture (when specified).
Default value is 1 which does not change the values in the texture.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxfloat AmbientOcclusionFactor { get; }Property Value
Single
See Also