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IPhysicallyBasedMaterialAmbientOcclusionFactor Property |
Float value that defines a factor that is multiplied with the ambient occlusion texture (when specified).
Default value is 1 which does not change the values in the texture.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxfloat AmbientOcclusionFactor { get; }Property Value
Single
See Also