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IPhysicallyBasedMaterialMetalness Property |
Float value that specifies the amount of metalness - 0 for non-metal; 1 for raw metal.
When used with Metalness texture, this value defines a mask that is multiplied with each texture value.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
See Also