Click or drag to resize
Ab4d.SharpEngine logo

EngineRuntimeOptionsValidateMeshDataOnGpu Property

When true then the content of mesh vertex and index buffer is checked with the content that is actually written on the GPU. This validation is very expensive because all mesh data needs to be copied from the GPU to the main memory to be checked. Usually setting should found all the problems without using this validation.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static bool ValidateMeshDataOnGpu { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ValidateMeshDataOnGpu"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ValidateMeshDataOnGpu"]

See Also