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EngineRuntimeOptionsValidateMeshDataOnGpu Property

When true then the content of mesh vertex and index buffer is checked with the content that is actually written on the GPU. This validation is very expensive because all mesh data needs to be copied from the GPU to the main memory to be checked. Usually setting should found all the problems without using this validation.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static bool ValidateMeshDataOnGpu { get; set; }

Property Value

Boolean
See Also