 |
EngineRuntimeOptionsValidateMeshDataOnGpu Property |
When true then the content of mesh vertex and index buffer is checked with the content that is actually written on the GPU.
This validation is very expensive because all mesh data needs to be copied from the GPU to the main memory to be checked.
Usually setting should found all the problems without using this validation.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static bool ValidateMeshDataOnGpu { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ValidateMeshDataOnGpu"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.EngineRuntimeOptions.ValidateMeshDataOnGpu"]
See Also