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EngineRuntimeOptionsDisposingAssignedMesh Property

Gets or sets what action is taken when a mesh that is still assigned to a SceneNode is disposed. Default value is NoAction.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static EngineRuntimeOptionsWarningActionLevel DisposingAssignedMesh { get; set; }

Property Value

EngineRuntimeOptionsWarningActionLevel
See Also