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| EngineRuntimeOptionsDisposingAssignedMesh Property | 
            Gets or sets what action is taken when a mesh that is still assigned to a SceneNode is disposed.
            Default value is NoAction.
            
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntax See Also
See Also