| Name | Description |
---|
  | ClearTimeLog | |
  | CreateTexture(String, Scene, IBitmapIO, Boolean, Boolean) |
CreateTexture creates a GpuImage from the specified file.
See remarks for TextureLoader for more info.
|
  | CreateTexture(String, VulkanDevice, IBitmapIO, Boolean, Boolean) |
CreateTexture creates a GpuImage from the specified file.
|
  | CreateTexture(Stream, String, Scene, IBitmapIO, Boolean, Boolean) |
CreateTexture creates a GpuImage from the specified file stream.
See remarks for TextureLoader for more info.
|
  | CreateTexture(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean) |
CreateTexture creates a GpuImage from the specified file stream.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(RawImageData, VulkanDevice, Boolean, String) |
CreateTextureAsync creates a GpuImage from the specified RawImageData.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, Scene, IBitmapIO, Boolean, Boolean) |
CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, VulkanDevice, IBitmapIO, Boolean, Boolean) |
CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(Stream, String, Scene, IBitmapIO, Boolean, Boolean) |
CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean) |
CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) |
CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created.
Optionally the textureCreationFailedCallback can be called when an exception happens.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) |
CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created.
Optionally the textureCreationFailedCallback can be called when an exception happens.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(Stream, String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) |
CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created.
Optionally the textureCreationFailedCallback can be called when an exception happens.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(Stream, String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) |
CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created.
Optionally the textureCreationFailedCallback can be called when an exception happens.
See remarks for TextureLoader for more info.
|
  | GetTimeLog | |