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TextureLoaderCreateTextureAsync Method

Overload List
 NameDescription
Public methodStatic memberCreateTextureAsync(RawImageData, VulkanDevice, Boolean, String) CreateTextureAsync creates a GpuImage from the specified RawImageData. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, Scene, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, VulkanDevice, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, Scene, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException)Obsolete
Public methodStatic memberCreateTextureAsync(String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException)Obsolete
Public methodStatic memberCreateTextureAsync(Stream, String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException)Obsolete
Public methodStatic memberCreateTextureAsync(Stream, String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException)Obsolete
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