| | Name | Description |
|---|
  | CreateTextureAsync(RawImageData, VulkanDevice, Boolean, String) |
CreateTextureAsync creates a GpuImage from the specified RawImageData.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, Scene, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) |
CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, VulkanDevice, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) |
CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(Stream, String, Scene, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) |
CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) |
CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage.
See remarks for TextureLoader for more info.
|
  | CreateTextureAsync(String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) | Obsolete |
  | CreateTextureAsync(String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) | Obsolete |
  | CreateTextureAsync(Stream, String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) | Obsolete |
  | CreateTextureAsync(Stream, String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) | Obsolete |