Click or drag to resize
Ab4d.SharpEngine logo

TextureLoaderCreateTextureAsync Method

Overload List
 NameDescription
Public methodStatic memberCreateTextureAsync(RawImageData, VulkanDevice, Boolean, String) CreateTextureAsync creates a GpuImage from the specified RawImageData. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, Scene, IBitmapIO, Boolean, Boolean) CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, VulkanDevice, IBitmapIO, Boolean, Boolean) CreateTextureAsync loads the specified texture file in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, Scene, IBitmapIO, Boolean, Boolean) CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean) CreateTextureAsync loads the specified texture file stream in the background and returns the created GpuImage. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, Scene, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Public methodStatic memberCreateTextureAsync(Stream, String, VulkanDevice, ActionGpuImage, IBitmapIO, Boolean, Boolean, ActionException) CreateTextureAsync loads the specified texture file in the background and calls the specified textureCreatedCallback when the GpuImage is created. Optionally the textureCreationFailedCallback can be called when an exception happens. See remarks for TextureLoader for more info.
Top
See Also