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TextureLoaderCreateTexture(Stream, String, VulkanDevice, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) Method

CreateTexture creates a GpuImage from the specified file stream. See remarks for TextureLoader for more info.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static GpuImage CreateTexture(
	Stream fileStream,
	string? streamFileName,
	VulkanDevice gpuDevice,
	IBitmapIO? bitmapIO = null,
	bool generateMipMaps = true,
	bool useGpuDeviceCache = false,
	BitmapLoadOptions? bitmapLoadOptions = null
)

Parameters

fileStream  Stream
file stream
streamFileName  String
optional file name (needs to be set when useSceneCache is true)
gpuDevice  VulkanDevice
VulkanDevice
bitmapIO  IBitmapIO  (Optional)
Optional IBitmapIO that is used to load the texture. When null, then the DefaultBitmapIOis used
generateMipMaps  Boolean  (Optional)
when true (by default) then mip maps will be created for the GpuImage. This takes longer to create the GpuImage but improves the rendering performance and quality of shown texture.
useGpuDeviceCache  Boolean  (Optional)
when true (false by default) than before loading the image the GpuDevice's cache is checked if this file was already loaded. Also, the created GpuImage is cached by the GpuDevice's cache
bitmapLoadOptions  BitmapLoadOptions  (Optional)
optional structure with options to pass to image loader, for example, with setting PremultiplyAlpha it is possible to prevent alpha pre-multiplying the bitmap.

Return Value

GpuImage
created GpuImage
See Also