Texture | |
Note: This API is now obsolete.
[ObsoleteAttribute("CreateTextureAsync method that use callback and is not awaitable was renamed to CreateTexture. Use CreateTextureAsync with await, or use CreateTexture when you need a callback action.")] public static void CreateTextureAsync( string fileName, Scene scene, Action<GpuImage> textureCreatedCallback, IBitmapIO? bitmapIO = null, bool generateMipMaps = true, bool useSceneCache = false, Action<Exception>? textureCreationFailedCallback = null )