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CameraUtilsNormalizeAngleTo360 Method |
Returns an angle that is normalized so that it is always in range from 0 to 360 degrees.
For example -90 is converted into 270; 400 is converted into 40.
To get an angle in range from -180 to 180, use the
NormalizeAngleTo180(Single) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static float NormalizeAngleTo360(
float angleInDegrees
)
Parameters
- angleInDegrees Single
- angle in degrees
Return Value
Singlenormalized angle in interval between 0 and 360 degrees
See Also