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SceneGetHitSceneNodeBounds(ListSceneNode, Ray, SceneNode, HitTestOptions) Method |
GetHitSceneNodeBounds add all SceneNode objects where the ray intersects the BoundingBox of the SceneNode to the specified hitSceneNodes List.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void GetHitSceneNodeBounds(
List<SceneNode> hitSceneNodes,
Ray ray,
SceneNode? rootSceneNode = null,
HitTestOptions? customHitTestOptions = null
)
Parameters
- hitSceneNodes ListSceneNode
- List of SceneNode items to which the hit results are added
- ray Ray
- Ray object that defines the ray that is used for hit testing
- rootSceneNode SceneNode (Optional)
- SceneNode where the hit testing begins and continues to SceneNode's children. When not set or null, then DXScene.RootNode is used (optional)
- customHitTestOptions HitTestOptions (Optional)
- Optional HitTestOptions that will be used for this hit test. When null (by default), then DefaultHitTestOptions will be used.
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.GetHitSceneNodeBounds(System.Collections.Generic.List{Ab4d.SharpEngine.SceneNodes.SceneNode},Ab4d.SharpEngine.Common.Ray,Ab4d.SharpEngine.SceneNodes.SceneNode,Ab4d.SharpEngine.Common.HitTestOptions)"]
See Also