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SceneGetHitSceneNodeBounds(Ray, SceneNode, HitTestOptions) Method |
GetHitSceneNodeBounds returns a List of SceneNode objects where the ray intersects the BoundingBox of the SceneNode.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic List<SceneNode> GetHitSceneNodeBounds(
Ray ray,
SceneNode? rootSceneNode = null,
HitTestOptions? customHitTestOptions = null
)
Parameters
- ray Ray
- Ray object that defines the ray that is used for hit testing
- rootSceneNode SceneNode (Optional)
- SceneNode where the hit testing begins and continues to SceneNode's children. When not set or null, then DXScene.RootNode is used (optional)
- customHitTestOptions HitTestOptions (Optional)
- Optional HitTestOptions that will be used for this hit test. When null (by default), then DefaultHitTestOptions will be used.
Return Value
ListSceneNodea List of SceneNode objects where the ray intersects the BoundingBox of the SceneNode
See Also