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SceneNodeDispose Method |
Dispose method disposes resources that are created by this SceneNode
(for example Mesh in PyramidModelNode or LineMaterial when LineNode is created with setting LineColor).
It does not dispose the resources that are created by the user and then set to properties in this SceneNode
(for example when a StandardMaterial is assigned to the Material property or Mesh is assigned to the MeshModelNode).
To also dispose the meshes and materials use the specialized dispose methods:
DisposeWithMaterial(Boolean),
DisposeWithMeshAndMaterial(Boolean, Boolean),
DisposeWithMaterial,
DisposeAllChildren(Boolean, Boolean, Boolean, Boolean),
DisposeWithAllChildren(Boolean, Boolean, Boolean, Boolean),
DisposeChildren(Int32, Int32, Boolean, Boolean, Boolean, Boolean).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
See Also