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GroupNodeForEachChild(String, Int32, ActionSceneNode, Matrix4x4) Method

Searches the GroupNode's children and their children and executes the specified Action for all SceneNodes with the specified name. Name can contain '*' that acts as a wildcard to match multiple SceneNode names. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z. The Action gets SceneNode and world transformation Matrix4x4 as parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void ForEachChild(
	string? name,
	int searchDepth,
	Action<SceneNode, Matrix4x4> childNodeFoundAction
)

Parameters

name  String
Name of the SceneNodes. Name can contain '*' that acts as a wildcard. In this case the first SceneNode that matches the wildcard are added. The following wildcard usages are valid: *, *XYZ, XZY*, *XYZ*, XY*Z.
searchDepth  Int32
search depth (value 0 means searching only the immediate children of this GroupNode)
childNodeFoundAction  ActionSceneNode, Matrix4x4
Action to executed
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.ForEachChild(System.String,System.Int32,System.Action{Ab4d.SharpEngine.SceneNodes.SceneNode,System.Numerics.Matrix4x4})"]

See Also