Click or drag to resize
Ab4d.SharpEngine logo

GpuRenderPass(VulkanDevice, RenderPass, Framebuffer, Int32, String) Constructor

Initializes a new instance of the GpuRenderPass class

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public GpuRenderPass(
	VulkanDevice gpuDevice,
	RenderPass renderPass,
	Framebuffer[] frameBuffers,
	int attachmentsCount,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice

[Missing <param name="gpuDevice"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.RenderPass,Ab4d.Vulkan.Framebuffer[],System.Int32,System.String)"]

renderPass  RenderPass

[Missing <param name="renderPass"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.RenderPass,Ab4d.Vulkan.Framebuffer[],System.Int32,System.String)"]

frameBuffers  Framebuffer

[Missing <param name="frameBuffers"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.RenderPass,Ab4d.Vulkan.Framebuffer[],System.Int32,System.String)"]

attachmentsCount  Int32

[Missing <param name="attachmentsCount"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.RenderPass,Ab4d.Vulkan.Framebuffer[],System.Int32,System.String)"]

name  String  (Optional)

[Missing <param name="name"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.RenderPass,Ab4d.Vulkan.Framebuffer[],System.Int32,System.String)"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.RenderPass,Ab4d.Vulkan.Framebuffer[],System.Int32,System.String)"]

See Also