|  | 
| GpuRenderPass(VulkanDevice, GpuSwapChain, GpuImage, GpuImage, ImageLayout, Boolean, Boolean, String) Constructor | 
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic GpuRenderPass(
	VulkanDevice gpuDevice,
	GpuSwapChain gpuSwapChain,
	GpuImage? msaaColorAttachment,
	GpuImage? depthStencilAttachment,
	ImageLayout finalImageLayout,
	bool hasStencilBuffer,
	bool clearColorAttachment,
	string? name = null
)
Parameters
- gpuDevice  VulkanDevice
-  
- gpuSwapChain  GpuSwapChain
-  
- msaaColorAttachment  GpuImage
-  
- depthStencilAttachment  GpuImage
-  
- finalImageLayout  ImageLayout
-  
- hasStencilBuffer  Boolean
-  
- clearColorAttachment  Boolean
-  
- name  String  (Optional)
-  
 See Also
See Also