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GpuRenderPass(VulkanDevice, GpuImage, GpuImage, ImageLayout, Boolean, String) Constructor

Initializes a new instance of the GpuRenderPass class

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public GpuRenderPass(
	VulkanDevice gpuDevice,
	GpuImage colorAttachment,
	GpuImage? depthStencilAttachment,
	ImageLayout finalImageLayout,
	bool hasStencilBuffer,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice

[Missing <param name="gpuDevice"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

colorAttachment  GpuImage

[Missing <param name="colorAttachment"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

depthStencilAttachment  GpuImage

[Missing <param name="depthStencilAttachment"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

finalImageLayout  ImageLayout

[Missing <param name="finalImageLayout"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

hasStencilBuffer  Boolean

[Missing <param name="hasStencilBuffer"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

name  String  (Optional)

[Missing <param name="name"/> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuRenderPass.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Core.GpuImage,Ab4d.Vulkan.ImageLayout,System.Boolean,System.String)"]

See Also