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GpuRenderPass(VulkanDevice, GpuImage, GpuImage, ImageLayout, Boolean, Boolean, String) Constructor |
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic GpuRenderPass(
VulkanDevice gpuDevice,
GpuImage colorAttachment,
GpuImage? depthStencilAttachment,
ImageLayout finalImageLayout,
bool hasStencilBuffer,
bool clearColorAttachment,
string? name = null
)
Parameters
- gpuDevice VulkanDevice
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- colorAttachment GpuImage
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- depthStencilAttachment GpuImage
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- finalImageLayout ImageLayout
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- hasStencilBuffer Boolean
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- clearColorAttachment Boolean
-
- name String (Optional)
-
See Also