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GpuRenderPass(VulkanDevice, GpuImage, ImageLayout, Boolean, String) Constructor

Initializes a new instance of the GpuRenderPass class

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public GpuRenderPass(
	VulkanDevice gpuDevice,
	GpuImage colorAttachment,
	ImageLayout finalImageLayout,
	bool isForPostProcessing,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
 
colorAttachment  GpuImage
 
finalImageLayout  ImageLayout
 
isForPostProcessing  Boolean
 
name  String  (Optional)
 
See Also