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GpuBufferGetMappedMemorySpanT Method

Returns a Span that can be used to get the content of the buffer or copy new content to that location. After using the memory call UnmapMemory method. Note that when this buffer is using a non-coherent memory (IsNonCoherentMemory is true), you need to call InvalidateNonCoherentMemory before reading from the mapped memory or call FlushNonCoherentMemory after writing to the mapped memory (before calling UnmapMemory).

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public Span GetMappedMemorySpan<T>()
where T : struct, new()

Type Parameters

T

Return Value

Span
Span of T with the mapped memory
See Also