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GpuBufferInvalidateNonCoherentMemory Method

This method must be called before reading from non-coherent memory (IsNonCoherentMemory is true) and after calling GetMappedMemoryPtr to make sure that the data written to the mapped memory is visible to the CPU.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void InvalidateNonCoherentMemory()
See Also