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GpuBufferFlushNonCoherentMemory Method |
This method must be called after writing to non-coherent memory (
IsNonCoherentMemory is true) and
before calling UnmapMemory to make sure that the data written to the mapped memory will be stored to the GPU.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void FlushNonCoherentMemory()
See Also