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SceneNodeWorldMatrix Field

WorldMatrix defines the final world matrix for this SceneNode that is calculated from the parent's world matrix and this node's transformation matrix. This value is calculated by the engine and should not be changed by the user.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Matrix4x4 WorldMatrix

Field Value

Matrix4x4
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneNodes.SceneNode.WorldMatrix"]

See Also