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SceneNodeWorldMatrix Field

WorldMatrix defines the final world matrix for this SceneNode that is calculated from the parent's world matrix and this node's transformation matrix. This value is calculated by the engine and should not be changed by the user.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Matrix4x4 WorldMatrix

Field Value

Matrix4x4
See Also