 |
RenderingItemPushConstantsBytes Field |
Array of bytes that are used as additional PushConstants for the FragmentShader.
Note that SharpEngine internally uses 8 bytes of PushConstants for the matrixIndex and materialIndex, so this custom push constants in the shader must start at offset 8.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic byte[]? PushConstantsBytes
Field Value
Byte
See Also