 |
RenderingItemPushConstantsBytes Field |
Array of bytes that are used as additional PushConstants for the FragmentShader.
Note that SharpEngine internally uses 8 bytes of PushConstants for the matrixIndex and materialIndex, so this custom push constants in the shader must start at offset 8.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic byte[]? PushConstantsBytes
Field Value
Byte
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Core.RenderingItem.PushConstantsBytes"]
See Also