 |
RenderingItemAdditionalVertexBuffers Field |
When AdditionalVertexBuffers is not null, then the array items that are not null are bind to vertex buffer starting with binding 1.
This array does not include the
VertexBuffer so that the primary vertex buffer address is included into the same memory block that defines this RenderingItem (the item in the array are defined elsewhere in memory).
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic Buffer[]? AdditionalVertexBuffers
Field Value
Buffer
See Also