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RenderingItemInstanceCount Field

InstanceCount (For Vulkan this should be at least 1, but for WebGL this should be 0 when no instancing is used so we can also call DrawElementsInstanced when rendering only one instance!)

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public uint InstanceCount

Field Value

UInt32
See Also