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RenderingItemInstanceCount Field |
InstanceCount (For Vulkan this should be at least 1, but for WebGL this should be 0 when no instancing is used so we can also call DrawElementsInstanced when rendering only one instance!)
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic uint InstanceCount
Field Value
UInt32
See Also