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RenderingItemMaterialIndex Field |
MaterialIndex (when bigger or equal to 0, then PushConstant is set to FragmentShader)
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Core.RenderingItem.MaterialIndex"]
See Also