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RenderingItemMaterialIndex Field |
MaterialIndex (when bigger or equal to 0, then PushConstant is set to FragmentShader)
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Core.RenderingItem.MaterialIndex"]
See Also