 |
RenderingItemMaterialIndex Field |
MaterialIndex (when bigger or equal to 0, then PushConstant is set to FragmentShader)
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
See Also