 |
RenderingItemMaterialIndex Field |
MaterialIndex (when bigger or equal to 0, then PushConstant is set to FragmentShader)
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
See Also