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RenderingItemMaterialIndex Field

MaterialIndex (when bigger or equal to 0, then PushConstant is set to FragmentShader)

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public int MaterialIndex

Field Value

Int32
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Core.RenderingItem.MaterialIndex"]

See Also